I have started work updating my iOS apps to fill the larger screen of an iPhone
- My iPhone 5 is on order - I missed out on the first shipment, but hopefully it won’t be too long. Meanwhile, I will just test in the iPhone Simulator and hope this is OK.
But it was a puzzle to me how to get an app to fill the longer screen. I have the latest Xcode and the latest Simulator which allows you to specify what screen size iPhone to simulate. So I re-built an app and nothing changed - it showing black strips top & bottom and left my app at the old size.
After trying many different things and reading a lot of the new sections of the Apple developer documentation, I finally found the answer online:
If you want your app to fill the 4" screen, you must provide
a new launch image file called "[email protected]".
This image must be exactly 640 x 1136 pixels.
Apparently the system uses the presence or absence of this file this to detect whether your app supports the longer iPhone.
I read that Xcode is supposed to warn you of the consequences if this file is missing, but in my case, when I opened my project, Xcode helpfully used the old launch image in its place. It showed a warning icon that the image was the wrong size, but nothing else.
The next problem was how to create this file. I use screen shots, but until the app worked in the correct format, I wasn’t going to be able to get the screen shot. So I made it a 2 step process: first I duplicated the original launch image, renamed it and resized it. It looked wrong but this was irrelevant - it was enough to get the app working in the correct format. Once I had the app working, I was able to take a screen shot and create the final launch image.
Once you have the app working in 2 sizes, you have to do more work with the layout, either using springs & struts or using the modern auto-layout feature. I find auto-layout confusing, but it is obviously more powerful and the way of the future, so I am trying to work it out. I found a good tutorial at Ray Wenderlich’s site. While directed at iOS 6, it also applies to Mac apps.
Last Modified 24 Sep 2012