24 Feb 2016
- 646 words,
4 minute read
#swift
#learning swift
- Do not use !.
- Use let, not var.
- Allow the compiler to infer types.
Read on for more details…
17 Feb 2016
- 590 words,
3 minute read
#xcode
#learning swift
While not strictly a part of my Learning Swift series, today I thought I would discuss some of the ways to configure and use Xcode to be a more productive and comfortable programmer.
1. Editor color themes and fonts: # Step through the supplied themes and find the best one for you. Then click the ‘+’ button at the bottom of the list and duplicate the selected theme. Now you can tweak it to suit you.
16 Feb 2016
- 486 words,
3 minute read
#swift
#learning swift
The first thing to do is to download the latest version of Apple’s Swift Programming Language book from the iBooks Store.
You can just read this book, especially the first section: “A Swift Tour”, but you will get more out of it if you follow along with the playground. There is a link to download the playground from the book which you can use directly if you are reading using iBooks on the Mac.
10 Feb 2016
- 58 words,
1 minute read
#icons
#mac
#ios
#apple watch
#watch
Icon Builder 3.2 is now available from the Mac App Store.
Icons for Apple Watch apps now have their alpha channel removed. Tidier folder structure for related files (iTunes Artwork files and Read Me). Updated to work with Xcode 7’s Assets.xcassets folders. Creates iPad Pro icons for Xcode 7.2 or later. Fix for Retina Macs creating double-sized images.
10 Feb 2016
- 566 words,
3 minute read
#swift
#learning swift
Firstly, I can give you the technical answer, as published by Apple:
Swift is a new programming language for iOS, OS X, watchOS, and tvOS apps that builds on the best of C and Objective-C, without the constraints of C compatibility. Swift adopts safe programming patterns and adds modern features to make programming easier, more flexible, and more fun. Swift’s clean slate, backed by the mature and much-loved Cocoa and Cocoa Touch frameworks, is an opportunity to reimagine how software development works.
09 Feb 2016
- 507 words,
3 minute read
#swift
#learning swift
Welcome to Learning Swift. # This is the first post in what I hope will be an extensive series dealing with the Swift language. Here are some of the questions I hope to answer:
Should I learn Swift? Why? Why is Swift so great? How should I start learning Swift? I already know Objective-C - how do I convert? After that, I am planning a series of posts discussing the major differences of Swift from the view point of an Objective-C programmer and the aspects of Swift that I found difficult to grasp.
09 Feb 2016
- 51 words,
1 minute read
#twitter
#support
#swift
#learning swift
I have started a new Twitter account so that I can provide rapid support to users of my apps. Please contact me @trozware if you have any questions, suggestions, bug reports or would just like to chat.
I will also be using this account to promote my new Learning Swift series.
06 Feb 2016
- 506 words,
3 minute read
#icons
#apple watch
#watch
#xcode
It has come to my attention that there are two possible issues with Icon Builder 3.0.1 when using icons created for an Apple Watch app. Once of them is something I can fix and the other appears to be a bug in Xcode 7.2
Update: Version 3.2 of Icon Builder is now available in the Mac App Store . This removes the alpha channel from icons for a watch app.
31 Jan 2016
- 209 words,
1 minute read
#man reader
#mac
Man Reader has been updated to version 1.5 with a major improvement in the way it looks for available man pages.
Man Reader 1.5 is now available through the Mac App Store .
Change Log: # Much improved searching for available man pages. Sand-boxed version now works just as well as the non-sand-boxed. The main feature of this version is that it solves the previous problems with the App Store version and sand-boxing.
12 Dec 2015
- 462 words,
3 minute read
#golf
#watch
19th Hole for iPhone and Apple Watch version 3 is now available through the iTunes App Store . This version is a complete re-write to accommodate the changes in iOS 9 and watchOS2.
The major changes are to do with the way the iPhone and the Watch communicate. In watchOS1, all the brains of the app had to live in the iPhone, meaning that every single interaction on the Watch had to be referred back to the iPhone for processing and the result sent back to the Watch for display.